Environment Artist Resume Samples

An Environment Artist is responsible for creating an environmental background mainly in gaming consoles. The job description entails designing an aesthetically looking environment and scenes for games and enhancing the look and feel of the game from the user’s point of view. While duties vary from project to project and based on the employer’s requirement, the following are certain core duties that are listed on the Environment Artist Resume – constructing various aspects of gaming environment like valleys, scenery, props, and models; modeling and texturing the design to suit the real-life form; creating high-resolution environment models; mentoring junior technicians and other artists, and providing training to juniors.

The nature of the job demands the following skills – a sense of creativity; aesthetic knowledge for creating real-life based models such as forests, rocky terrains, outer space, sci-fi and skyscrapers environments; knowledge in the technical field, and the ability to stay updated with latest technological advancements. Hiring employers seek a degree in fine arts or its equivalent.

Environment Artist Resume example

Environment Artist Resume

Headline : A front-end web developer and designer. Specialize in HTML5, CSS3/SASS Javascript and JQuery. Passion is for making clean, responsive, mobile-first websites with compelling interactivity and fast load times. Additionally, Have had experience working with numerous publisher clients, both corporate and private on many different platforms for over ten years in the field of video gaming.

Skills : HTML 5, Css, Javascript, Photoshop, 3D Studio Max, PHP.

Description :

    1. Modeled, textured, and created shaders for hundreds of assets: props, terrain, physics simulations (explosions, magical effects, etc..).
    2. Created high-quality props and terrain textures, placed/painted them into levels using a proprietary map editor.
    3. Responsible for the creation of numerous whole environments and ships for the online pirate adventure game.
    4. Created final models from the block in meshes using reference.
    5. Created environment assets and props, based upon reference given by the project leader.
    6. Researched and Developed, and managed interns.
    7. Designed 2D Start, Continue, and menu screens as well as in-game, alien advertisements.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Certificate Of Web Development In Web Development


Environment Artist Resume

Objective : Crediting/involving in the production of 3 AAA game titles and 1 feature film. Able to adapt to established pipelines while maintaining artistic style and quality. High and low poly modeling of hard surface and organic objects/textures.

Skills : Maya, 3DS Max, UE4/UDK, Substance Designer, ZBrush, Photoshop, no/do, xNormal, FrostBite, Perforce.

Description :

    1. Modeled and textured game objects using current development processes.
    2. Created game environments using game assets.
    3. Animated dynamic models.
    4. Included rigging and skinning objects.
    5. Provided additional gameplay and level design.
    6. Optimized game objects and materials for Nintendo 3DS.
    7. Charactered artist on announced title.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
Associate


Environment Artist Resume

Objective : An experienced 3d artist with over 7 yrs of professional history. A results-oriented professional who is respected for relationship building, operational knowledge, and integrity.

Skills : Low Poly Modeling, Hi Poly Modeling, Tileable Texture Sheets, Modular Design, Vray.

Description :

    1. Created assets needed for the completion of a demo.
    2. Responsible for the creation of environmental props and their textures.
    3. Mudbox for sculpting and map baking.
    4. Photoshop and Quixel fpr textures.
    5. Designed, the first-person shooter with an emphasis on cartoonish humor.
    6. Worked with art team in generating art assets while meeting rigorous deadlines.
    7. Designed, modeled, textured and imported assets into the Unity game engine.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
BFA In Animation

Environment Artist Resume

Summary : Seeks to obtain a permanent career that provides challenging assignments as well as growth opportunities that will motivate to contribute to the productivity of the company and further develop skills.

Skills : Software 3DS Max Maya, ZBrush NDo2, XNormal, Adobe Photoshop, Adobe Illustrator, Sketchbook, Pro Adobe Lightroom, Microsoft Word, Google Docs.

Description :

    1. Demonstrated the ability to quickly understand proprietary tools and create efficient game assets and environments while staying on schedule.
    2. Responsible for working with designers to create creative solutions to various gameplay issues that come up during production.
    3. Worked closely with programmers to understand the limits and restrictions of the game engine to provide an optimal frame rate.
    4. Responsible for creating high-quality assets within the given art style of the level.
    5. Titles worked on at LucasArts Star Wars: The Force Unleashed 2 (XBOX 360, PS3, Wii).
    6. Worked with Game Developers to create CG assets based on rough sketches and Programmer insights for gameplay and environments.
    7. Contracted Asset modeling and texturing.
Years of Experience
Experience
7-10 Years
Experience Level
Level
Management
Education
Education
Associates Degree In Applied Science In Visual Communication

Environment Artist Resume

Objective : Digital Artist, competencies include 3D Modeling, Digital Sculpting, Texturing, & UV Mapping. 8+ years using animation and rendering to promote products, educate users, and support capital investment Working on one of the most recognizable Racing Simulation Games as a 3d artist.

Skills : 3D Studio Max, 3D Studio Max, Photoshop, Zbrush, Maya, Unreal.

Description :

    1. Created Low-Poly models and Texture Maps for a playable I-MAX exhibit.
    2. Allowed visitors to explore a fully realized virtual Egyptian temple.
    3. Advanced Warfare Multiplayer Platform Video Game.
    4. Provided morale and confidence in the team daily to finish dailies and weeklies in works with getting the project done on time and accurately.
    5. Responsible for all Neanderthal Hut environment structures and prop assets (UE4).
    6. Produced finished art assets from loose concepts.
    7. Storyboarded, illustrated, and digitally painted opening 2D animatics.
    Years of Experience
    Experience
    2-5 Years
    Experience Level
    Level
    Junior
    Education
    Education
    Associates In Animation

    Environment Artist Resume

    Objective : Looking to utilize skills and strengths, accept challenges, be part of a team that will assist in enhancing the quality of people's lives, and assists in leading an organization to reach its fullest potential.

    Skills : Fast Learner, Detail-Oriented, Organized, Communication, Multilingual, Team Player.

    Description :

      1. Responsible for modeling, texturing, and frequent lighting of game environments and props.
      2. Rigged vehicles for animation and user controllability.
      3. Modeled dynamic, high-detail, optimized hard surface models.
      4. Applied textures using UVW mapping.
      5. Realistically composed, lighted, and shaded 3D environments and props.
      6. Used precise digital painting and photo manipulation to create billboard imagery for the purposes of depicting distant scenery and objects using 360-degree photography.
      7. Invented numerous time/resource-saving strategies and methods that improved and streamlined production and workflow processes
    Years of Experience
    Experience
    2-5 Years
    Experience Level
    Level
    Junior
    Education
    Education
    Associate

    Environment Artist Resume

    Objective : Interested in a long-term career, involving extensive people interaction and diverse corporate projects, would like a challenging position, which rewards ambition, initiative and offers opportunities for professional and financial growth.

    Skills : Artist, Troubleshoot.

    Description :

      1. Modeled terrain and wrote documentation for creating and integrating world and distant terrain using World Machine software.
      2. Gathered reference to present ideas for world look and layout; helped develop reference and style guides for worlds; designed and created world layout maps.
      3. Worked with manager to develop scheduling for tight production deadlines.
      4. Aided in developing asset lists; modeled world props and other assets.
      5. Mentored contract workers, assisted in art direction and review.
      6. Worked with engineers and QA to troubleshoot and resolve problems blocking team.
      7. Performed final world asset tech reviews.
    Years of Experience
    Experience
    2-5 Years
    Experience Level
    Level
    Junior
    Education
    Education
    Associate

    Environment Artist Resume

    Objective : Seeks to obtain a position that will enable to use working skills, educational background, abilities, and experiences to further expand knowledge and work ethics in a positive environment and become an asset to the company.

    Skills : Conflict Resolution, Fast/Adaptive Learning, Critical Thinking & Problem Solving, Statistical Analysis, Budgeting.

    Description :

      1. Wrote bug reports, helped fix and assign bugs to team members.
      2. Created high-resolution diffuse, specular, and normal maps and UI elements in Photoshop/Illustrator.
      3. Edited design documentation pertaining to assets needed for the project.
      4. Adjusted Excel files for asset production to test finished assets in-game and adjust accordingly.
      5. Familiar with Unity3D development process: memory optimization, shader application, asset preparation, and export. 
      6. Knowledge of Unity lighting process and creation/application of lightmaps for levels.
      7. Reported to Team lead for critique, procedure, and further instruction upon completion of assignments.
    Years of Experience
    Experience
    2-5 Years
    Experience Level
    Level
    Junior
    Education
    Education
    Associate

    Environment Artist Resume

    Objective : An experienced and detail-oriented professional that is driven by helping and supporting others and thrives when part of an organization that embodies the same views.

    Skills : 3DSMax, Photoshop, and ZBrush.

    Description :

      1. Optimized and re-structured dozens of Wii and 3Ds-specific levels
      2. Conducted final pass polishes of each level.
      3. Textured [hand painted] several environmental and game-play assets.
      4. Performed vertex lighting and hand-painted all shadows.
      5. Focused on harmonizing color pallet.
      6. Modeled, mapped, textured, and lit real-time 3d environments for Gabriel Knight 3.
      7. Directed environment art team.
    Years of Experience
    Experience
    2-5 Years
    Experience Level
    Level
    Junior
    Education
    Education
    Associate

    Environment Artist Resume

    Objective : Looking to acquire a position that will enable utilizing knowledge, education, and experience. Combining strong interpersonal and communication skills, and committed to continual performance development in the workplace.

    Skills : Multi-Task Management, Energetic And Organized.

    Description :

      1. Assisted heavily in art tools and process design.
      2. Created particle effects, ambient animations, custom shaders, and other proprietary systems.
      3. Textured 'sewer' levels, Interiors and exteriors across Manhattan, vehicles, and props.
      4. Crafted Diffuse, Specular, Reflection, Opacity, Normal, Fresnel, Ambient Occlusion, Height, and other maps.
      5. Created normal maps, ambient occlusion maps, and specular maps.
      6. Tuned splines that control the AI for additional cars on tracks.
      7. Modeled and textured race day objects - tents EZ-ups, generators, tool sheds, etc.
    Years of Experience
    Experience
    2-5 Years
    Experience Level
    Level
    Junior
    Education
    Education
    Associate