Character Artist Resume Samples

A Character Artist takes responsibility for creating and drawing the visual elements of a computer game such as vehicles, environment, weapons, characters, and other props. The job duties typically listed on the Character Artist Resume are – discussing the brief with the game designer and lead artists, creating concept sketches and storyboards in 2D or 3D, working with other artists on film production, working as a 3D modeler, taking account of technical capabilities and game platform, using specialist software such as Photoshop and to create drawings; creating and taking responsibility for art assets as per the game specifications.

The most sought-after skills for the post include – strong communication skills, strong interpersonal skills, strong sculpting and texturing and painting skills; familiarity with modeling including human faces, clothing, and believable creatures; and a good understanding of human anatomy, and human sculpting skills. A relevant degree or diploma is commonplace among job applicants.

Character Artist Resume example

Character Artist Resume

Headline : Character Artist work closely with directors, writers, and design departments to bring the characters to life. Sophisticated character development and artistry are required to elicit emotion from drawn images.

Skills : Maya, ZBrush, Blender, Mari.

Description :

    1. Produced high-quality, anatomically feasible, photo-real or stylized CG character models in line with brief and/or reference material.
    2. Interpreted abstract ideas or concept art into the creation of compelling photo-real or stylized character.
    3. Presented work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference).
    4. Ensured consistency of UV mapping and polygonal subdivisions.
    5. Facilitated the creation of high-quality photo-real texture maps.
    6. Researched reference materials for aesthetics and genre of game, film or animation.
    7. Discussed the brief with a games designer and lead artist.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design


Character Artist Resume

Headline : Character artists create and draw the visual elements of a computer game such as the characters, environment, vehicles, weapons and other props. Working on films creating characters or scenery.

Skills : Substance Painter, Unreal Engine (and other real-time engines), Houdini.

Description :

    1. Created concept sketches and storyboards in 2D or 3D.
    2. Specialized in one area of a game, such as human figures or weapons.
    3. Worked with other artists on a film production, each specialized in a particular area.
    4. Worked as a 3D modeler, building up the characters or scenery, taking account of technical capabilities and game platform.
    5. Added texture to the drawings to suit the brief, and to bring the game or film to life.
    6. Used specialist software such as Maya, ZBrush, Mudbox and Photoshop to create your drawings.
    7. Involved with all aspects of character modelling including anatomical, cloth and hand-surface modelling.
    8. Created and taken responsibility for art assets according to the game specification.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Diploma


Character Artist Resume

Headline : Character artists develop concepts for characters and then bring those characters to life, either drawing them by hand or using digital design tools.

Skills : Strong knowledge of human and animal anatomy, materials and garb.

Description :

    1. Communicated with designers to ensure that character concepts are feasible within the constraints of a game engine.
    2. Model and texture low polygon count models for use in video games, virtual reality environments, or other visual applications.
    3. Created concept art for characters and creatures that will be used in game development.
    4. Created high polygon count models using specialized software like Maya or Photoshop for use in feature films, television shows, or video games.
    5. Modeled characters from scratch using polygonal modeling tools such as Maya or 3ds Max.
    6. Animated characters using motion capture data or manually keyframing the animation in a 3D modeling program such as Maya or 3ds Max.
    7. Created textures for characters using 2D or 3D software such as Photoshop or ZBrush.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Diploma

Character Artist Resume

Headline : As a Character Artist, collaborate with designers, art directors, and other creative professionals to establish and refine the vision for the characters, setting, and other elements.

Skills : Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as artists.

Description :

    1. Collaborated with fellow artists, and teams to produce the highest quality characters.
    2. Partnered with creative leads to conceptualize and model characters and hard surface accessories based on original art and photographic reference.
    3. Collaborated with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.
    4. Reviewed work from external partners and provide detailed direction and feedback.
    5. Became familiar with new tools, performance capture hardware, software and data, and other emerging modeling techniques.
    6. Actively participated in milestone planning, reviews, and bids for new work.
    7. Experienced collaborate with designers, animators, riggers, engineers to develop new solution/tool/tech/pipeline.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design

Character Artist Resume

Headline : Lead Character Artist position requires a solid understanding of current AAA-quality art, consistent character design, art pipelines, and current game console criteria and their limitations on memory and performance.

Skills : Strong organizational, supervisory and mentoring skills.

Description :

    1. Developed characters based on project art and technical specifications.
    2. Created high resolution and high fidelity 3D models of characters.
    3. Helped in developing character content pipeline and art production pipeline.
    4. Maintained high quality and productivity throughout the project while meeting the deadlines.
    5. Worked well with other artists and contribute to team progress.
    6. Performed designing, rigging, modeling and texturing of characters.
    7. Addressed design critiques from Lead Artist and make revisions in a timely manner.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design

Character Artist Resume

Headline : Character Artist will help to implement required production methods to guarantee the highest quality result, in an efficient and timely manner.

Skills : Z-Brush, Substance Designer / Painter and Photoshop, and Marvelous Designer.

Description :

    1. Evaluated character content and perform final polishing if required.
    2. Worked under the guidance of Lead Artist to develop character look and feel.
    3. Resolved character and pipeline related issues in a timely manner.
    4. Maintained accurate documentations for character production methodologies and techniques.
    5. Understood project limitations, milestones and risks and work accordingly.
    6. Recommended new software, techniques and technologies to enhance character art production.
    7. Helped to develop best practices for art creation.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design

Character Artist Resume

Headline : As a Character Artist, design the characters, creatures, weapons, and armor that will serve as cornerstones for the next generation of legendary games.

Skills : Strong quantitative, Analytical, Organizational, and problem-solving skills.

Description :

    1. Helped create tools and scripts that reduce repetitive tasks for artists and animators expedite exporting of assets and animation from Maya to Unity.
    2. Sculpted high-resolution character models in Zbrush.
    3. Used ZBrush, re-sculpt any scanned expressions that are not precisely on pose.
    4. Maya (preferred) or similar 3D animation software experience.
    5. ZBrush (preferred) or similar 3D sculpting software experience.
    6. Worked as the primary link between engineering, design and art to solve integration, performance, and functionality problems as they arise in relation to Character Animation and Rigging.
    7. Helped develop and document pipelines for asset production across all art disciplines provide excellent and clear and timely communication of solutions.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design

Character Artist Resume

Headline : Character Artist is work closely with Art Direction and our Visual Development team to collaboratively drive the vision of the project.

Skills : Learning agility, Bias to action, Perseverant and accountable.

Description :

    1. Assisted in integration of character assets in game.
    2. Created clean, lower-resolution game topology, UV, and textures.
    3. Collaborated with animators to create characters that can move and perform believably.
    4. Collaborated with concept artists to revise and improve designs.
    5. Provided specifications and written feedback to external vendors who will be supplementing the character creation efforts.
    6. Led a team to bring highly-realistic faces to life for both cinematic and in-game sequences, capturing all of the subtle nuance of facial deformations into a highly crafted system of blend shape poses.
    7. Discerned from video reference the idiosyncrasies about a particular person performance that give them their character, and Identifying which FACS shapes are being used.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design

Character Artist Resume

Headline : Character Artist collaborate closely with the Art Director and Lead Concept Artist, establishing a consistent visual direction for mood and characters by creating inspiring concept art that will be used to guide in-game content and promotional material.

Skills : Collaborative nature, Excellent verbal and written communication skills.

Description :

    1. Provided strong leadership and thoughtful direction.
    2. Created (Sculpt, Model, UV, texture and create materials) AAA quality characters and creatures.
    3. Provided creative and technical direction to character artists.
    4. Set the tone for character creation using advanced techniques, including Substance Designer and Painter.
    5. Worked closely with Creative Director and Lead Artist to ensure the visual target is always exceeded and stylistically consistent.
    6. Actively participate in technical and aesthetic problem solving discussions for the entire project.
    7. Coordinated with tools and technology teams to develop necessary solutions for creating the best characters possible.
    8. Reviewed assets to make certain that they satisfy their intended design and are ready for rigging and animation.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design

Character Artist Resume

Headline : Character Artist is work closely with the Art Lead and Outsource Supervisor, Characters, for each task to help achieve a consistent vision.

Skills : Positive attitude and outlook, Self-motivated, and a great team-player.

Description :

    1. Met with creative supervisors to discuss objectives of storyboard; what is desired or to be achieved.
    2. Created storyboards by implementing storytelling objectives.
    3. Followed instructions of creative supervisors.
    4. Addressed any problems with creative supervisors; ask necessary questions.
    5. Communicated progress of work to creative supervisors and to appropriate production staff.
    6. Ensured quality and style of show is consistently achieved in storyboard work.
    7. Followed accurate document management requirements (i.e., file naming and storage) according to the production guidelines.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Graphic Design