3D Artist Resume Samples

3D Artists are hired in a variety of fields for delivering 3D creations in producing music, video, movies, computer games and other for commercials. The 3D Artist resume describes duties such as using computer technology to create a matching script, giving special effects, using software and hand drawing techniques, creating three-dimensional pictures, creating animation, graphics, assisting in the creation of storyboards, editing animations and giving corresponding effects based on feedback.

The skills that are typically expected from candidates applying for this post include – strong creativity, high-end computer knowledge of 3D animation, graphics and other related software, networking abilities, and artistic talent. Education requirements for this post include a degree or certification or an associate’s degree in the field of art, movie production, animation, technical drawing, or graphic designing.

Looking for drafting your winning cover letter? See our sample 3D Artist Cover Letter.
3D Artist Resume example

3D Artist Resume

Objective : After working in a top tier government position for more than 10 years, it has taught to adapt, learn and improve skills in critical thinking, project management, hard decision making and thinking outside the box while listening, taking suggestions and making tough, accurate decisions to achieve 100% mission success. 

Skills : High Poly Modeling,Low Poly Modeling, Texturing, Game.

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Description :

  1. Worked closely with Architects and General Contractors in the design and implementation of both Residential and Commercial projects.
  2. Prepared information regarding design, specifications and materials.
  3. Leading contributor and coordinator of design problem-solving.
  4. Responsible for Specialist in 3D architectural renderings and architectural visualization.
  5. Created of 3D assets, Material creation, and node-based shader creation in various software packages.
  6. Oversaw the hiring process to help expand the business Skills Used Patience, leadership, organization, multi-tasking, understanding, quick learning, creative problem-solving.
  7. Constructed various 3D models and animations for military simulations and training created various texture maps: diffuse, specular, bump, normal, and displacement making computer simulations seem realistic.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Entry Level
Education
Education
Bachelor's


Jr. 3D Artist Resume

Objective : Highly collaborative and results driven artist with Company and over 10 years' experience delivering high quality graphic design. Skilled in developing visual storytelling, layout development and design for digital and print media. Exceptional communicator and excels in a collaborative environment with creative brainstorming as an inspiration. Strong project management skills and taking ideas from concept to completion.

Skills : Photoshop, Photography, Management Skills, Creative Direction, Architecture Redering, Art Direction.

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Description :

  1. Generated high-quality renderings and animations.
  2. Collaboratively worked and fostered relationships between client and staff.
  3. Created 3D renderings, animation, graphic design Oversaw design projects from concept to completion, which included creating 3D renderings, animation, and graphic design; ensured the highest quality of work and client satisfaction.
  4. Designed and co-authored, 65 pages, instructional manual on how to build 3D architecture models for new hires, which resulted in reduced training time by 50% and produced higher quality models.
  5. Generated 3D home models, depicting the detailed layout of the floor plan which provided visualization of miss-aligned drafting, which prevented potential costly construction errors.
  6. Participated in the development of a 3D assets library, which was utilized to enhance rendered images and created an image in a more realistic setting.
  7. Animated Systems Team Leader Modeling and animation of various airplane cockpits, engines, landing gear, gauges and other parts for flight simulation and pilot training.
  8. Supervised the production of American Eagle EMB-145 "Self Learning Systems" and ordered and coordinated all narrations for "Self Learning Systems".
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
Bachelor's


Jr. 3D Artist Resume

Objective : To help continue to build our creative muscle at Mythical Games. Help with a variety of tasks involved in the creation of art assets such as modeling, texturing, and lighting.

Skills : 3D modeling, Digital / Traditional painting, Animation, Graphic Design.

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Description :

  1. Created background assets, and characters for a variety of projects including, Ultimate Mortal Kombat 3 for the iPhone/iPod, and the Ratatouille game.
  2. Made high res, low poly, uv's, map projection, and textures for all assets worked on.
  3. Created background assets from example pictures, with style in mind.
  4. Made high res, low poly, uv's, map projections, and textures.
  5. Responsible for texturing, and finishing characters for Shrek 4 promotion for McDonald's as their client.
  6. Modeled sets in collaboration with 2D animators and other 3D artists Modeled objects and background elements.
  7. Designed 3D characters, objects, and backgrounds for use in animated scenes for games and other software Worked Remotely Skills used Blender.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
Bachelor's

3D Artist I Resume

Objective : Passionate game developer who originally was only a 3D Artist, but decided to learn c# programming and game development using Unity 3D, a wonderful and friendly Game Engine widely known in the game development community, to increase the chance of involve in a team of game development, since work opportunities at the time where not much in the game creation area.

Skills : 3D Studio Max, Unity 3d, C#, After Effects, Photoshop, Zbrush.

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Description :

  1. Created 2D graphics for applications and games GUI for mobile.
  2. Made 3D animations for several applications, games, and for the content portal.
  3. Took part with 3D/2D graphics for an over 200 items library of the content portal.
  4. Transferred to Procyon Solutions, who resided inside the campus as well.
  5. Model and texture sports logos and assets for the use in broadcasted events such as NCAA March Madness, MLB All-Star Game, League tournaments.
  6. Create a space ship planetarium interior for the use of VR demonstration at Comic-Con.
  7. Responsible for modeling and texturing 3d assets to be used as CG backplates for a live-action harry potter parody.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
Digital Animation

3D Artist II Resume

Headline : r3D Artist role will be a part of the business development team, working to create beautiful presentations to secure projects for the studio or sell our IP

Skills : low poly modeling, Hi poly modeling, Tilable texture sheets, Modular design,Vray.

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Description :

  1. Took an active role in doing Animation, Modeling, Lighting and Compositing, IK set-up on Characters.
  2. Worked closely with the Production Managers, Supervisors, and 3D Artists for the production of a good quality film.
  3. Participated in creating Animation Scenes for the movie Hoodwinked.
  4. Achieved Knowledge in Mel Scripting and Linux OS.
  5. Handled Texturing & Lighting for the Hoodwinked project.
  6. Achieved skills in Particle FX, and Shave and Haircut for the movie "Hoodwinked 2" Demo Reel.
  7. Worked with the art director and creating 3D characters for use in mobile and web games.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
BS

3D Artist III Resume

Summary : Specialize in modeling 3D environments for games and animated shorts. To work in the gaming industry utilizing my 3D modeling skills.

Skills : 3D Studio Max, Maya, Photoshop, Photoshop, Zbrush.

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Description :

  1. Responsible for general terrain modelling, texturing, and Architectural building production.
  2. Identified and reviewed task risks and recommend solutions and contingencies.
  3. Untitled Project (In production) Worked on the Environment Team.
  4. Responsible for general terrain modelling, texturing, and Architectural building production.
  5. Created map environments for in-game and cut scenes.
  6. Worked on the Vehicles Team.
  7. Responsible for general vehicle updates For the last three years at Rockstar North, responsible for creating efficient poly map environments to a set budget for in-game and cut scenes.
Years of Experience
Experience
7-10 Years
Experience Level
Level
Management
Education
Education
Bachelor's

Asst. 3D artist Resume

Objective : 6 years experience in 3D Design, working in games, advertisement and real estate In-depth understanding of Maya, 3ds Max, Unity,V-Ray and strong knowledge of Photoshop Familiar with various steps in the 3D modeling process including environmental design Portfolio: http://www.juliaaber.net/.

Skills : Autodesk Maya, Photoshop, UDK / Unreal Engine, Zbrush, Painting, Game Design, Adobe Premiere, Storyboarding, Unity, Perforce, Illustrator.

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Description :

  1. Modeled of architectural objects from drawings.
  2. Filled scenes vegetation, elements of interior and exterior.
  3. Textured objects, according to the wishes of customers, or at its own discretion unless there are clear assignments.
  4. Rendered scenes and subsequent post-processing in a graphics program.
  5. Created 3D illustrations, concepts, and storyboards
  6. Responsible for Model, texture, rig environment, character and vehicle assets.
  7. Worked on game Blood of the Werewolf re topo'd existing assets created new assets stylized textures.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
Bachelor's

Associate 3D Artist Resume

Headline : Experienced in 3D modeling, texturing, rendering environments, compositing, and lighting, and the ability to work within and across large, interdependent teams, requiring an implicit understanding of the balance required between artistry, communication, and partnership.

Skills : Painting, Management.

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Description :

  1. Participated in group meetings.
  2. Developed 3D models of characters for the movie trailers.
  3. Demonstrated the overall development process of 3d development and production pipeline.
  4. Showed a cost-effective way for easy character rigging.
  5. Responsible for Model and texture asset for a mobile game for the iPhone Collaborate with the art director and producer Finish each asset in a timely manner.
  6. Responsible for Model 3-D game props using Maya and Photoshop, texture them.
  7. Worked in a team Worked with Clients to deliver polished final products.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
Bachelors

Lead 3D Artist Resume

Summary : 3D Artist professional is to constantly be an effective 3d FX team member while assisting senior artists to achieve the best visual outcomes for fully realized projects.

Skills : Autodesk Maya, 3D Studio Max, Pixologic Z-Brush, FX Plugins.

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Description :

  1. Created organic and hard surface assets including creatures, characters, environments, vehicles and props.
  2. Responsible for UV unwrapping using multiple projections in Autodesk Maya while taking into account size and space.
  3. Accurately modeled objects from concept drawings using Autodesk Maya and Pixologic Z-brush.
  4. Detailed sculpting and creating normal & displacement maps in Z-brush and Photoshop.
  5. Textured layers to achieve a hyper-realistic look by creating smaller texture maps inside Photoshop.
  6. Built environments inside of the Unity game engine.
  7. Responsible for Active team participation in game testing.
Years of Experience
Experience
10+ Years
Experience Level
Level
Senior
Education
Education
Bachelor's

3D Artist Resume

Objective : 3D Artist is comfortable creating rough sketches and collaborating with other artists throughout the process to create industry-leading final illustrations.

Skills : Management, Organizing.

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Description :

  1. Produced a broad spectrum of concept work needed in a studio. Everything from quick thumbnails through to final illustrations and renders.
  2. Collaborated with Art Directors, Production Teams, Concept Artists and Content Leads.
  3. Created high quality concept art that communicates style, mood, and tone of a world.
  4. Created realistic-looking 3D assets to be used in VR and AR
  5. Responsible for Import export .OBJ or .FBX to and from Unity
  6. Responsible forTexturing and UV coordinates with optimal Texel density of 3D models
Years of Experience
Experience
0-2 Years
Experience Level
Level
Entry Level
Education
Education
Bachelor's