A Sound Designer is responsible for attaining all sound effects, both pre-recorded and live for a specific production. A Sound Designer’s roles and responsibilities include to build-up for arranging sound playback apparatus and living as well as behind the scenes sound effects needed for an event or program. A Sound Designer needs to have great skill in imagination & creativity to create sound effects, and not just re-record them. Before a start-up, they have to ensure that the board operator is suitably trained or not followed up regularly. The educational qualification figures in pursuing a Sound Design master’s degree and diploma 1-year course.
Up-to-date knowledge on accustoming with relevant computer editing programs such as Audacity, QLab is an advantage. A Sound Designer must be present at all the production meetings, including some explicit meetings with the Director also. Finally, a Sound Designer Resume must show the attending act of trials and all the technical/dress rehearsals for an event.
Objective : An aspiring creative director that currently wears many hats including but not limited to sound designer, shooter, editor, audio engineer, color corrector, photographer, graphic designer, motion graphic artist, and web developer.
Skills : Audio Engineer, Record Producer, Arranger, MS Office.
Description :
Used ProTools to edit and produce a full audio replacement for the animated short.
Animated Short Used ProTools to replace all previously existing audio.
Edited sound effects, music, and voice-overs for several major game and software titles.
Able to take direction and work cooperatively with other disciplines.
Experienced specifically in creating outstanding sound assets for video games including foley, magical spells, creatures, and ambiance.
Experienced with live recording sessions, both in the studio and in the field.
Branded a product line (12 Bit Soul) that contains a suite of customized production sounds for retail sale Partnered with one of the premier on-line.
Engaged in the planning and execution of complex recording sessions both in the field and on stage.
Experience
2-5 Years
Level
Junior
Education
GED
Sound Designer Resume
Headline : Over 9 years of experience within Film, TV and Virtual Reality industry seeking a new position in a cutting edge Game Audio company offering a challenging environment and professional growth.
Skills : Fluent In English And Spanish, Communication Skills, Interpersonal Skills.
Description :
Created original presets and sound packs for 3 different virtual instruments.
Preseted design and raw source manipulation and creation.
Tested and perfected the presets for Rev expansion packs.
Primary consulted Sound Designer for content creation for the upcoming plugin.
Created 500+ presets for different VST's and Plugin's Senior Sound Designer involved for creating the most successful expansion and original content for the Signal Plugin.
Collaborated with Audio Director to execute and deliver upon audio feature sets, goals and ensure defined aesthetic is met throughout production.
Experienced designing and conforming sound-to-picture.
Experience
5-7 Years
Level
Executive
Education
Diploma In Music
Sound Designer Resume
Objective : Seeking a Sound Designer position with an outstanding career opportunity that will offer a rewarding work environment along with a winning team that will fully utilize management skills.
Skills : Pro Tools 10, Sound Design, Live Audio Mixing, Field.
Description :
Depended on what the client needs I use canned sounds from a library, self-generated sound effects, or a mix of both.
Responsible for the entire rigging of the facility's sound system for theater.
Developed Android, iOS, Desktop, and Windows mobile audio conversion specifications.
Redefined Facebook branding through sound design, composing, editing, mixing, and mastering Push Notifications and User Interface for products including Instagram Hyperlapse, Instagram Bolt, Facebook Messenger, Stickered for Messenger, Groups, Rooms, Slingshot, Hello, Moments, Riff, Paper, and the main Facebook app.
Experienced with multi-channel audio formats.
Experienced working with both commercial and proprietary audio implementation tools for multiple platforms and workstations.
Accumulated, recorded, and designed sound effects for the show.
Experience
2-5 Years
Level
Executive
Education
BA In Audio Production
Sound Designer Resume
Objective : Sound Designer with 2+ years of experience in creating and implementing world-class sound effects, helping our Audio Director and Game Director achieve their creative vision.
Hired as a contractor to work on various projects.
Created sound effects for a new Microsoft user interface.
Recorded and edited voice-over sessions.
Created and cataloged hundreds of science fiction effects and themes.
Placed musical scores for animated sequences.
Co-created new Sound Design discipline at Facebook.
Engaged with Audio Engineers to help refine align best practices with the aim of ultimately enhancing the product.
Experience
2-5 Years
Level
Executive
Education
BS In Audio Program
Sound Designer Resume
Summary : Audio Designer & Engineer with 20 years of theatrical, concert, touring, broadcast and studio experience. Specific expertise with mixing, systems design, installation, maintenance and project management. Continuously expanding knowledge base by researching and applying emerging audio technology.
Skills : Technical Theater, Sound Mixing, Communication Skills.
Description :
Designed and directed installation and operation of all audio systems for complex multimedia theatrical production.
Designed seven international productions and three domestic productions as well as two international tours.
Managed and oversaw all tours and installed productions worldwide, as well as setting and maintaining artistic and aesthetic standards.
Initiated and oversaw research and development efforts, budgets, and schedules.
Supervised and trained 50+ domestic and international audio personnel.
Mixed FOH as needed and for all high profile performances.
Responsible for all sound design, dialog editing, sound effects editing, and final mix for animated short.
Experience
10+ Years
Level
Senior
Education
BS In Music Education
Sound Designer Resume
Objective : As a Sound Designer, responsible for performing all of the listed duties and/or may be required to perform additional or different duties from those set forth below to address business needs and changing business practices.
Recording of design effects for personal design projects and as assistant sound designer.
Coordinated performers, production staff, and changes in lighting, sets, sound, and other moving parts of a single performance.
Revised and maintained organizational standards for the source library and sound assets for the game.
Designed dynamic sounds for specific visual and non-visual elements.
Researched sounds and elements Shakespeare would have first used in his plays created the soundscape for the entire show programmed sampler with cues.
Created SFX and music for Hack It video game.
Created own personal sound design according to script and study of Autism created a 30-minute preshow of music that set the mood and tone for the show.
Experience
2-5 Years
Level
Executive
Education
High School Diploma
Sound Designer Resume
Objective : Sound Designer with 2+ years of experience in Implementing and authoring of sound design using middle ware and scripting tools to bring soundscapes to life, etc,.
Performed the final audio mix on various animated and live-action video projects.
Recorded and developed an internal sound FX/audio library.
Designed sound effects for Kaneva.com.
Performed foley, background sound design, creative design, and maintained soundboard/systems control for the project.
Re-designed sound for three video game trailers Recorded voice over for every speaking part.
Designed and implemented sounds for cinematics and/or interactive content.
Met with the Audio Director and/or Game Director to review your most recent work.
Experience
2-5 Years
Level
Executive
Education
Audio Engineering
Sound Designer Resume
Objective : Over 5+ Years experience as Sound Designer for video games, Responsible for working with game development teams, coordinating with various game departments such as animation, level design, AI, physics, mechanics, etc.
Designed sound assets for WOS Games Sun Sentinels for Android Mobile Devices Fun Flicks Outdoor Movies Set up large scale inflatable movie screens.
Supervised all aspects of audio including system design, change-overs, and budget.
Responsible for the design, installation, and tuning of all components of the audio system.
Interacted with the touring production crew during set-up and rehearsal to coordinate change-overs.
Anticipated and offered alternatives to avoid problems; offer solutions when problems arise.
Selected and edited sound files for short films.
Commended for the high-quality music selections which enhanced the overall energy of the film.
Experience
2-5 Years
Level
Executive
Education
BA In Music Industry
Sound Designer Resume
Objective : As a Sound Designer, responsible for Working with Audio Lead to establish a strong audio vision and directing for the game that holistically and sonically matches with other games in the Hi-Rez franchise, etc,.
Skills : Microsoft Office, CeltX, Project Management, Interpersonal Skills.
Description :
Playtested the game for both audio QA purposes and to give notes on the game as a whole.
Worked with a Gameplay Designer to make sure your sounds are supporting gameplay mechanics and feedback.
Collaborated with both the Audio Programmer and the Audio Director to develop and refine our in-game audio systems and implementation pipeline.
Recorded and mixed production audio on set to ensure excellent sound quality.
Edited sound using audio backgrounds, audio transitions, ADR, Foley, and sound effects.
Mixed, reverbed, and panned the sound using a mixing board to finish and distribute the film.
Worked closely with various teams to achieve audio excellence across all disciplines.
Experience
2-5 Years
Level
Executive
Education
B.S. In Theatre
Sound Designer Resume
Objective : A self-motivated, quick learning problem solver. Adept at researching and learning new skills as needed and adapting to challenges to complete tasks. Experienced with working under tight deadlines and on diverse teams of creative and technical individuals.
Worked on anywhere from 50-100% of the sound design, Foley FX and SFX on 30-60 sec.
Responsible for engineering and directing voiceovers sessions, sound design, and final mixes.
Collaborated with a creative team to deliver high-quality radio and television promotions Worked with voice over talent to capture the best possible.
Attended meetings discussing the concept of a play/musical -Research the play/musical & prepare sound equipment (cues, microphones, etc.).
Engaged in the prototyping of game mechanics, proof of concept, and experimenting of features in the engine and offline via linear sound design and interactive audio environments.
Designed next level audio content with the foresight of implementation methodology for said content.
Worked within the UE4 engine to further integrate authored and designed material.
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