Game Programmer Resume Samples

A Game Programmer uses programming languages to convert video game concepts into PC, mobile phone games, and console. The job description includes collaborating with game design teams, developing and testing game prototypes, and documenting game programming stages from conception to finish. A well-drafted Game Programmer Resume contains the following core duties – brainstorming game concepts, design elements, and specifications; collaborating with programmers to set work schedules and deadlines; selecting suitable game frameworks and translating concepts into clean and efficient code, generating game scripts and storyboards, performing tests and implementing validation procedures; documenting the full lifecycle of game development, and integrating the latest game industry trends into the game designs.

To ensure success in this field, the programmer should be able to demonstrate on the resume such skills as – extensive knowledge of programming languages and its applications; the ability to translate experience into trendsetting experiences, solid knowledge of full lifecycle game programming and related technologies, proficiency in programming languages such as C ++ and JAVA; and time management skills. While applying for this role, it is seen most of the candidates having a bachelor’s degree in game development, game design, or computer science.

 

Game Programmer Resume example

Game Programmer Resume

Objective : Responsible for Optimizing, and correcting work to ensure as much of a bug-free and well-performing environment as possible, and also Working with artists, animators, other programmers, and game designers to execute projects on time.

Skills : C++, Python, Java, Javascript.

Description :

    1. Commissioned to develop mods for numerous games using Java and the game modding API.
    2. Projects and programming languages ranged from Minecraft mods, Sourcepawn for Sourcemod games, and Lua for Don't Starve.
    3. Designed an autonomous ground vehicle that was capable of self-navigation using ultrasonic sensors using a Raspberry Pi and an Arduino Uno.
    4. Designed using Python with Pygame to control the Raspberry Pi and control program; the Arduino Uno controlling the sensors and motors was implemented using C/C++.
    5. Coordinated team members to ensure each component was completed and tested on schedule.
    6. Designed and programmed the wireless communication system used to transmit and receive controls and video as well as refined the inter-device communication between the Raspberry Pi and Arduino Uno.
    7. Developed a system administration utility that would perform automated backups of local files to Google Drive.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Junior
Education
Education
Master Of Science


Game Programmer Resume

Objective : Hardworking, organized, Game Programmer professional with a proven background delivering sensible business technology solutions on time and under budget while working as a team member or team leader.

Skills : C, C++, C#, Javascript, Python, HTML, CSS, Unity3D, Unreal Game Engine, Maya, Photoshop, Illustrator.

Description :

    1. Created (from conception) Heavy Iron Studios first mobile game, Fat City.
    2. Worked on several in-house projects (most of which did not get released).
    3. Used Unity3d, Unreal Game Engine, C++, C#, and Javascript.
    4. Managed projects using Perforce.
    5. Built to Playstation 4, iOS, android, and desktop.
    6. Submitted daily builds to TestFlight.
    7. Created tools, user interface, and graphical effects.
Years of Experience
Experience
0-2 Years
Experience Level
Level
Entry Level
Education
Education
BA


Game Programmer Resume

Objective : Responsible for Designing and implementing new and exciting content for Guild Wars 2 under the supervision of your lead, and also Solving game design problems in a collaborative environment.

Skills : Java, C#, C++, C, Python, Git, AutoDesk Maya, AutoDesk 3DSMax, Unity3D, HTML 5, CSS, Javascript, SQL, PHP.

Description :

    1. Developed game to help children with autism develop and strengthen their ability to recognize faces and discern emotion.
    2. Game utilized Unity game engine (using C# scripting) developed for the iPad as a platform, using GitLabs for source control.
    3. Developed image display system that would give the proper emotion, orientation, and background color image of a person's face dependent on how successful the player was recognizing faces and emotions.
    4. Extended graphical settings interface to allow for better testing of default parameters.
    5. Extensive addition of documentation and internal testing parameters to allow for easier debugging through use of console before building versions for the iPad.
    6. Created test builds and acquiring feedback from lab personnel and other test participants.
    7. Tasked with all engineering support for a children's game title targeting the PC platform using Unreal Engine 4.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Executive
Education
Education
BS

Game Programmer Resume

Objective : Seeking a Game Programmer position with an outstanding career opportunity that will offer a rewarding work environment along with a winning team that will fully utilize management skills.

Skills : C#/C++, Java, Visual Basic, HTML, XML, PHP, JavaScript, SQL, .NET Framework.

Description :

    1. Managed technical side development of the project from ground zero, paper design to implementation, obtaining startup company experience, and learning various do's and don'ts of new startups.
    2. Created asset pipeline in cooperation with artists allowing easy integration of assets into Unity 3D.
    3. Designed and programmed backend network with server region system with Photon Networking, C#, PHP, MySQL, AWS (Amazon Web Services), and customized fluent NHibernate ORM libraries.
    4. Created collision-based melee combat with lag-compensation, modular building system, a playable spider that walks on walls, crafting systems, day-night cycles, particle effects, UI, physics, among many others.
    5. Personally created builds and frequently ran large scale player test for bugs & feedback with the community.
    6. Experienced preparing for a Kickstarter and building a game with a live community.
    7. Created Enemy AI and Player Control systems.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Executive
Education
Education
BS In Computer Science

Game Programmer Resume

Objective : Responsible for Playtesting and iterating on designs in a highly collaborative environment, and also Communicating with artists, programmers, and other members of the design team.

Skills : C++, C#, Java, QT, Linux, Visual Studio, Telerik, Infragistics, Sql Server, WPF, WCF.

Description :

    1. Implemented Wii remote actions (motion sensing, accelerometer & optical sensor programming).
    2. Created a state machine for the game levels, menu system (selecting and storing players), and certain parts of AI for a wrestling game on Nintendo DS console using game programming design patterns.
    3. Implemented spline processing for tracking the direction of game characters.
    4. Created various cameras like fixed, follow, and spring-based in C++.
    5. Implemented game physics and water physics in C/C++.
    6. Coded video slot games to a proprietary software framework.
    7. Built a class of animation object handlers for the said framework.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Executive
Education
Education
Masters In Computing

Game Programmer Resume

Headline : Game Programmer with 4+ years of experience in Maintaining technical standards and document code base, and also working closely with the designer to realize their vision and make the application come to life.

Skills : English, Spanish, C++, C#, HTML, CSS, Javascript, JQuery, DirectX 11.

Description :

    1. Coded entire front end for PlayStation game, including engine and necessary tools.
    2. Implemented Memory Card to save/restore/move an application for PlayStation.
    3. Integrated MDEC movie player.
    4. Designed and coded tools for 32X and PC games.
    5. Designed and coded front end, glue, and shell screens for GameGear games.
    6. Designed, coded, and implemented link cable communications for the game.
    7. Designed backup system game.
Years of Experience
Experience
5-7 Years
Experience Level
Level
Executive
Education
Education
GED

Game Programmer Resume

Objective : Responsible for Updating, repairing, and modifying code of framework and existing applications, and also Creating tools for other developers to use when necessary.

Skills : C/C++, Objective-C, IOS, Object Oriented Programming, OpenGL, 3D Graphics, Computer Graphics.

Description :

    1. Worked directly with members of a diverse team including audio engineers, graphic artists, programmers, and producers in order to create a high-quality product.
    2. Implemented polygon rendering pipelines, sound triggers, simple shadows, and scene transition effects.
    3. Developed tokenizing script engine and parser for triggering in-game voice dialogs.
    4. Used General computer use (typing, word processing) Software engineering (design, coding, and debugging) Working as part of a large team.
    5. Designed and coded AI for season play for the game.
    6. Created and managed extensible, high performing codebases that meet required specifications.
    7. Followed game design work to ensure the creative vision and the desired branding fits the end result.
Years of Experience
Experience
2-5 Years
Experience Level
Level
Executive
Education
Education
AAS In Business Data

Game Programmer Resume

Objective : Game Programmer with 5 years of experience in Following technical documents from our customers to mimic a real world object, and also Assisting in developing optimized road maps to support strategic initiatives.

Skills : Software Development, Electronics, Computer Skills, C/C++.

Description :

    1. Developed games for Windows and Mac platforms in Java, JavaScript, C#, and the Unity 3D engine v2.6.
    2. Wrote the algorithms for the gameplay in javascript and C#, which is supported in Unity3D for scripting objects in the game scene.
    3. Ported video slot games from one proprietary system to another, without the aid of the original code.
    4. Collaborated with product owners, lead game designer, and team members.
    5. Aided in design decisions, and helped create gameplay.
    6. Provided and received critique in a constructive manner with suggestions and solutions for improvement.
    7. Created and managed extensible, high performing codebases that meet required specifications.
                Years of Experience
                Experience
                2-5 Years
                Experience Level
                Level
                Junior
                Education
                Education
                Associate In Arts

                Game Programmer Resume

                Objective : To secure a Game Programmer position utilizing my previous education and training in the Computer Science and Programming fields and be the best employee I can be.

                Skills : Android Game Development In Java/OpenGL, Torque Game Engine, Unity Game Engine And C#, Windows Programming With C#/C++ DirectX 9/11, Scripting Languages Java Script/LUA, Subversion Tools Star Team/Perforce/Tortoise SVN.

                Description :

                  1. Built and iterated campaign moments from inception through production under the guidance of the Lead Gameplay Designer.
                  2. Scripted gameplay moments such as combat encounters, narrative events, mission logic, and dynamic object changes.
                  3. Wrote re-useable, readable scripts that can be handed off to other teams.
                  4. Worked closely with engineers to develop and maintain script functionality.
                  5. Playtested and iterated on-level content to ensure the highest quality.
                  6. Gathered reference quickly, to spec, and keep it organized.
                  7. Created content and authoring logic in XML using internal tools and workflows.
                  Years of Experience
                  Experience
                  2-5 Years
                  Experience Level
                  Level
                  Executive
                  Education
                  Education
                  BS In Computer Sciences

                  Game Programmer Resume

                  Objective : Responsible for foreseeing future problems and make adjustments ahead of time, and also Focusing and clear written and verbal communication skills; able to gaining trust and respect of peers and stakeholders.

                  Skills : MS Office, Communication Skills, Programming Skills.

                  Description :

                    1. Analyzed and brainstormed content implementation.
                    2. Designed skills (game design experience a bonus).
                    3. Followed and author logic (Ability to script logic a bonus).
                    4. Willing to worked flexible hours that best take advantage of business opportunities.
                    5. Worked closely with a large team through all phases of the product development process.
                    6. Worked in a team environment with maturity and leadership. 
                    7. Experienced troubleshooting problems and discovering solutions either individually or with a team. 
                    Years of Experience
                    Experience
                    2-5 Years
                    Experience Level
                    Level
                    Executive
                    Education
                    Education
                    BS In Computer Sciences