Game Programmer Resume
Objective : Responsible for Optimizing, and correcting work to ensure as much of a bug-free and well-performing environment as possible, and also Working with artists, animators, other programmers, and game designers to execute projects on time.
Skills : C++, Python, Java, Javascript.
Description :
- Commissioned to develop mods for numerous games using Java and the game modding API.
- Projects and programming languages ranged from Minecraft mods, Sourcepawn for Sourcemod games, and Lua for Don't Starve.
- Designed an autonomous ground vehicle that was capable of self-navigation using ultrasonic sensors using a Raspberry Pi and an Arduino Uno.
- Designed using Python with Pygame to control the Raspberry Pi and control program; the Arduino Uno controlling the sensors and motors was implemented using C/C++.
- Coordinated team members to ensure each component was completed and tested on schedule.
- Designed and programmed the wireless communication system used to transmit and receive controls and video as well as refined the inter-device communication between the Raspberry Pi and Arduino Uno.
- Developed a system administration utility that would perform automated backups of local files to Google Drive.
Experience
2-5 Years
Level
Junior
Education
Master Of Science
Game Programmer Resume
Objective : Hardworking, organized, Game Programmer professional with a proven background delivering sensible business technology solutions on time and under budget while working as a team member or team leader.
Skills : C, C++, C#, Javascript, Python, HTML, CSS, Unity3D, Unreal Game Engine, Maya, Photoshop, Illustrator.
Description :
- Created (from conception) Heavy Iron Studios first mobile game, Fat City.
- Worked on several in-house projects (most of which did not get released).
- Used Unity3d, Unreal Game Engine, C++, C#, and Javascript.
- Managed projects using Perforce.
- Built to Playstation 4, iOS, android, and desktop.
- Submitted daily builds to TestFlight.
- Created tools, user interface, and graphical effects.
Experience
0-2 Years
Level
Entry Level
Education
BA
Game Programmer Resume
Objective : Responsible for Designing and implementing new and exciting content for Guild Wars 2 under the supervision of your lead, and also Solving game design problems in a collaborative environment.
Skills : Java, C#, C++, C, Python, Git, AutoDesk Maya, AutoDesk 3DSMax, Unity3D, HTML 5, CSS, Javascript, SQL, PHP.
Description :
- Developed game to help children with autism develop and strengthen their ability to recognize faces and discern emotion.
- Game utilized Unity game engine (using C# scripting) developed for the iPad as a platform, using GitLabs for source control.
- Developed image display system that would give the proper emotion, orientation, and background color image of a person's face dependent on how successful the player was recognizing faces and emotions.
- Extended graphical settings interface to allow for better testing of default parameters.
- Extensive addition of documentation and internal testing parameters to allow for easier debugging through use of console before building versions for the iPad.
- Created test builds and acquiring feedback from lab personnel and other test participants.
- Tasked with all engineering support for a children's game title targeting the PC platform using Unreal Engine 4.
Experience
2-5 Years
Level
Executive
Education
BS
Game Programmer Resume
Objective : Seeking a Game Programmer position with an outstanding career opportunity that will offer a rewarding work environment along with a winning team that will fully utilize management skills.
Skills : C#/C++, Java, Visual Basic, HTML, XML, PHP, JavaScript, SQL, .NET Framework.
Description :
- Managed technical side development of the project from ground zero, paper design to implementation, obtaining startup company experience, and learning various do's and don'ts of new startups.
- Created asset pipeline in cooperation with artists allowing easy integration of assets into Unity 3D.
- Designed and programmed backend network with server region system with Photon Networking, C#, PHP, MySQL, AWS (Amazon Web Services), and customized fluent NHibernate ORM libraries.
- Created collision-based melee combat with lag-compensation, modular building system, a playable spider that walks on walls, crafting systems, day-night cycles, particle effects, UI, physics, among many others.
- Personally created builds and frequently ran large scale player test for bugs & feedback with the community.
- Experienced preparing for a Kickstarter and building a game with a live community.
- Created Enemy AI and Player Control systems.
Experience
2-5 Years
Level
Executive
Education
BS In Computer Science
Game Programmer Resume
Objective : Responsible for Playtesting and iterating on designs in a highly collaborative environment, and also Communicating with artists, programmers, and other members of the design team.
Skills : C++, C#, Java, QT, Linux, Visual Studio, Telerik, Infragistics, Sql Server, WPF, WCF.
Description :
- Implemented Wii remote actions (motion sensing, accelerometer & optical sensor programming).
- Created a state machine for the game levels, menu system (selecting and storing players), and certain parts of AI for a wrestling game on Nintendo DS console using game programming design patterns.
- Implemented spline processing for tracking the direction of game characters.
- Created various cameras like fixed, follow, and spring-based in C++.
- Implemented game physics and water physics in C/C++.
- Coded video slot games to a proprietary software framework.
- Built a class of animation object handlers for the said framework.
Experience
2-5 Years
Level
Executive
Education
Masters In Computing
Game Programmer Resume
Headline : Game Programmer with 4+ years of experience in Maintaining technical standards and document code base, and also working closely with the designer to realize their vision and make the application come to life.
Skills : English, Spanish, C++, C#, HTML, CSS, Javascript, JQuery, DirectX 11.
Description :
- Coded entire front end for PlayStation game, including engine and necessary tools.
- Implemented Memory Card to save/restore/move an application for PlayStation.
- Integrated MDEC movie player.
- Designed and coded tools for 32X and PC games.
- Designed and coded front end, glue, and shell screens for GameGear games.
- Designed, coded, and implemented link cable communications for the game.
- Designed backup system game.
Experience
5-7 Years
Level
Executive
Education
GED
Game Programmer Resume
Objective : Responsible for Updating, repairing, and modifying code of framework and existing applications, and also Creating tools for other developers to use when necessary.
Skills : C/C++, Objective-C, IOS, Object Oriented Programming, OpenGL, 3D Graphics, Computer Graphics.
Description :
- Worked directly with members of a diverse team including audio engineers, graphic artists, programmers, and producers in order to create a high-quality product.
- Implemented polygon rendering pipelines, sound triggers, simple shadows, and scene transition effects.
- Developed tokenizing script engine and parser for triggering in-game voice dialogs.
- Used General computer use (typing, word processing) Software engineering (design, coding, and debugging) Working as part of a large team.
- Designed and coded AI for season play for the game.
- Created and managed extensible, high performing codebases that meet required specifications.
- Followed game design work to ensure the creative vision and the desired branding fits the end result.
Experience
2-5 Years
Level
Executive
Education
AAS In Business Data
Game Programmer Resume
Objective : Game Programmer with 5 years of experience in Following technical documents from our customers to mimic a real world object, and also Assisting in developing optimized road maps to support strategic initiatives.
Skills : Software Development, Electronics, Computer Skills, C/C++.
Description :
- Developed games for Windows and Mac platforms in Java, JavaScript, C#, and the Unity 3D engine v2.6.
- Wrote the algorithms for the gameplay in javascript and C#, which is supported in Unity3D for scripting objects in the game scene.
- Ported video slot games from one proprietary system to another, without the aid of the original code.
- Collaborated with product owners, lead game designer, and team members.
- Aided in design decisions, and helped create gameplay.
- Provided and received critique in a constructive manner with suggestions and solutions for improvement.
- Created and managed extensible, high performing codebases that meet required specifications.
Experience
2-5 Years
Level
Junior
Education
Associate In Arts
Game Programmer Resume
Objective : To secure a Game Programmer position utilizing my previous education and training in the Computer Science and Programming fields and be the best employee I can be.
Skills : Android Game Development In Java/OpenGL, Torque Game Engine, Unity Game Engine And C#, Windows Programming With C#/C++ DirectX 9/11, Scripting Languages Java Script/LUA, Subversion Tools Star Team/Perforce/Tortoise SVN.
Description :
- Built and iterated campaign moments from inception through production under the guidance of the Lead Gameplay Designer.
- Scripted gameplay moments such as combat encounters, narrative events, mission logic, and dynamic object changes.
- Wrote re-useable, readable scripts that can be handed off to other teams.
- Worked closely with engineers to develop and maintain script functionality.
- Playtested and iterated on-level content to ensure the highest quality.
- Gathered reference quickly, to spec, and keep it organized.
- Created content and authoring logic in XML using internal tools and workflows.
Experience
2-5 Years
Level
Executive
Education
BS In Computer Sciences
Game Programmer Resume
Objective : Responsible for foreseeing future problems and make adjustments ahead of time, and also Focusing and clear written and verbal communication skills; able to gaining trust and respect of peers and stakeholders.
Skills : MS Office, Communication Skills, Programming Skills.
Description :
- Analyzed and brainstormed content implementation.
- Designed skills (game design experience a bonus).
- Followed and author logic (Ability to script logic a bonus).
- Willing to worked flexible hours that best take advantage of business opportunities.
- Worked closely with a large team through all phases of the product development process.
- Worked in a team environment with maturity and leadership.
- Experienced troubleshooting problems and discovering solutions either individually or with a team.
Experience
2-5 Years
Level
Executive
Education
BS In Computer Sciences